Answer by The_Unity_Game_Developer
So like: Could I do: var PauseCam = gameObject.Find("Camera"); var MainCam = gameObject.Find("MainCamera"); function Update () { if(Input.GetButton("escape")) { PauseCam.enabled = true; MainCam.enabled...
View ArticleAnswer by The_Unity_Game_Developer
To load a new scene when clicking a button, just use a simple GUI: if(GUILayout.Button("new scene")) { Application.LoadLevel("WhateverTheNameOfTheNewSceneIs"); } Keep in mind that this will position...
View ArticleAnswer by The_Unity_Game_Developer
From what I can see, you are trying to access a component itself. The Target that you think is a component is actually just a variable for a gameobject. They are two different things.
View ArticleAnswer by The_Unity_Game_Developer
Assuming you know some basic programming, I would create an array for the different meshes then scroll through it at a predetermined pace. I won't give you the code because I think it's best to learn...
View ArticleAnswer by The_Unity_Game_Developer
So like: Could I do: var PauseCam = gameObject.Find("Camera"); var MainCam = gameObject.Find("MainCamera"); function Update () { if(Input.GetButton("escape")) { PauseCam.enabled = true; MainCam.enabled...
View ArticleAnswer by The_Unity_Game_Developer
To load a new scene when clicking a button, just use a simple GUI: if(GUILayout.Button("new scene")) { Application.LoadLevel("WhateverTheNameOfTheNewSceneIs"); } Keep in mind that this will position...
View ArticleAnswer by The_Unity_Game_Developer
From what I can see, you are trying to access a component itself. The Target that you think is a component is actually just a variable for a gameobject. They are two different things.
View ArticleAnswer by The_Unity_Game_Developer
Assuming you know some basic programming, I would create an array for the different meshes then scroll through it at a predetermined pace. I won't give you the code because I think it's best to learn...
View Article